07-14-2001, 02:23 PM | #1 |
Forum Regular
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Script Up: Hover
Hover.txt
???????????????????????????????????????????????????????? ? Hover.cs ? July 14, 2001 ? John Lowell Kelly (THZ*DeLukas) ???????????????????????????????????????????????????????? **INSTALL** First unzip Hover.zip to tribes2\gamedata\base\scripts\autoexec. You are ready to go! **How to use** To turn on hover press the 'h' key while in a turbograv. Press 'h' again to turn it off. Shrike: Mircoburst of trust can keep the Shrike within 2 meters of the requested height Bomber && Transport: These two units are to "heavy" to keep aloft with microburst, so there is a few moments of thrust that keep the unit from going below the requested height, but can raise the craft as much as 20-25 meters above the requested height. <Working to Fix> Warning: I have not disabled movement keys (that could be really bad if you where hovering and where attacked), nor does the script stop when you press a move key. Therefore, if you have hover on and are below the altitude displayed in the Hover HUD your trusts will stay on till you turn hover off. |
07-16-2001, 06:52 PM | #2 |
THZ Founder
Join Date: Mar 2001
Location: WA, USA
Age: 50
Posts: 3,927
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Is it bindable like AM? I use H to use my health.
Also readme for hover... ...Shrike: Mircoburst of trust .... |
07-16-2001, 07:03 PM | #3 |
Forum Regular
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Your keyboard gets remaped when you get into and out of vehicle so should not affect you health key
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