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Old 07-18-2001, 10:12 PM   #31
DeLukas
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Was doing some reading about I/O operations for my test and it hit me I have the missile fire after the sound starts, this could be why there is that moment where it does not fire after lock. I have changed mine to test it and will give you all an update when i get some time to play.
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Old 07-22-2001, 09:13 AM   #32
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Well, I will not be able to give my weekly update on monday, so I will do it now.


Automissile: I think I am done with all the minor updates, so it goes on the back burner for a while

autoFlare : I have not even started think about it yet

ChatLogger: I have the know-how, but have not started code

Weapon Swap: All the functions are coded, I just have to do the GUI

With my final exam last week I did not do any major scripting. That, and I am learning to hate GUI. I just hate doing it, but it is required for the ChatLogger and the Weapon Swap scripts. I hope that the Weapon Swapper GUI can be moded for the Chat Logger and I will not have to write it from scratch (Which is why Weapon Swap is taking so long).
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Old 08-19-2001, 08:29 PM   #33
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In an effort to get myself excited about scripting again I have done an update to automissile.

It's faster in firing and I have made some other minor changes that improve it.
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Old 08-19-2001, 09:45 PM   #34
Ghryphen
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Sweet! I use this thing all the time!
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