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Old 07-14-2001, 02:23 PM   #1
DeLukas
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Join Date: May 2001
Location: Fort Collins, CO, USA
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Default Script Up: Hover

Hover.txt

????????????????????????????????????????????????????????
? Hover.cs
? July 14, 2001
? John Lowell Kelly (THZ*DeLukas)
????????????????????????????????????????????????????????

**INSTALL**
First unzip Hover.zip to tribes2\gamedata\base\scripts\autoexec.

You are ready to go!

**How to use**

To turn on hover press the 'h' key while in a turbograv. Press 'h' again to turn it off.

Shrike: Mircoburst of trust can keep the Shrike within 2 meters of the requested height

Bomber && Transport: These two units are to "heavy" to keep aloft with microburst, so there is a few moments of thrust that
keep the unit from going below the requested height, but can raise the craft as much as 20-25 meters above the requested
height. <Working to Fix>


Warning: I have not disabled movement keys (that could be really bad if you where hovering
and where attacked), nor does the script stop when you press a move key. Therefore, if you
have hover on and are below the altitude displayed in the Hover HUD your trusts will stay on till you turn
hover off.
Attached Files
File Type: zip hover.zip (2.1 KB, 1118 views)
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Old 07-16-2001, 06:52 PM   #2
Ghryphen
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Is it bindable like AM? I use H to use my health.

Also readme for hover...

...Shrike: Mircoburst of trust ....
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Old 07-16-2001, 07:03 PM   #3
DeLukas
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Your keyboard gets remaped when you get into and out of vehicle so should not affect you health key
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