It's more entertaining for Kitz to cover her own back.
As for RPGs. There are different flavors. One of my faves is Neverwinter Nights. Good stuff, fun to run around naked, and you can get together with friends for your own module fun!
My only favorite console RPG was ChronoTrigger (SNES, probably one of the best games ever). I played others: Final fantasy II, III; and... actually... I think that's it for console RPGs.
You gotta realize that what made ChronoTrigger so good for me was the story that just pulled me in and held me there. I remember sticking with that game all through the night many times. But I have to admit that the story is only a part of it. Even though I actually got emotional and attached, shocked, afraid, and happy for my characters, it was the EXECUTION that did the trick. They had a good story, but the way it was told was what kept me going. Few games have done that for me. Homeworld was one of those games.
A good story may be good to sit down and read, but if you put it into an RPG and take turns, it may not turn out well. Or it may be the best thing. If you put it into a non-stop-action kind of telling, then it may be even better.
There are games where I sometimes get the feeling that NPCs are just thrown in to make the story work. There would be no other logical reason for them... to the point that it's obvious that the story was lacking, or how it was being told was lacking. Thus the creators tossing in an NPC.