View Full Version : Need scripting help: Kerb's and T1 mortar targeting high/low
XMEN Timmain
11-01-2001, 10:55 AM
It's a little long to write out, so I'll post a link to the TribalWar.Com Forum thread.
http://www.tribalwar.com/forums/showthread.php?threadid=87915
Can anyone help me? I'm up for donating to the cause, and either solution (the revised TL/targeting beacon high/low state or the alteration to Kerb's Mortar Reticle) is acceptable, but I'd prefer the beacon fix.
=Timmain
Cerberus
11-01-2001, 10:59 AM
Tim,
look for the older Kerb reticle. thats what you need. I have a copy and so does BJ. Kerb changed it after a couple of months.
XMEN Timmain
11-01-2001, 11:33 AM
Jester:
Mail it to me, if it's small enough.
praxx42@usa.net
=Timmain
XMEN Timmain
11-01-2001, 11:40 AM
Jester, one more thing:
Ever heard of the concept of "Time On Target?" I just figured it out last night, and that's why I'm trying to get the T1 targeting beacon into T2.
BTW, if you DO understand "TOT," don't mention it to anyone yet. I'm working on making it useable for everyone in THZ and XMEN, and want to get a working solution before announcing it. Thanks.
=Timmain
Stang
11-01-2001, 04:22 PM
Nothing is too long, well ok there are somethings but I wont go there dont want to embarrass any of you ;)
We are always seein who can write the longest thread :)
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