PDA

View Full Version : Script Up: Hover


DeLukas
07-14-2001, 02:23 PM
Hover.txt

????????????????????????????????????????????????????????
? Hover.cs
? July 14, 2001
? John Lowell Kelly (THZ*DeLukas)
????????????????????????????????????????????????????????

**INSTALL**
First unzip Hover.zip to tribes2\gamedata\base\scripts\autoexec.

You are ready to go!

**How to use**

To turn on hover press the 'h' key while in a turbograv. Press 'h' again to turn it off.

Shrike: Mircoburst of trust can keep the Shrike within 2 meters of the requested height

Bomber && Transport: These two units are to "heavy" to keep aloft with microburst, so there is a few moments of thrust that
keep the unit from going below the requested height, but can raise the craft as much as 20-25 meters above the requested
height. <Working to Fix>


Warning: I have not disabled movement keys (that could be really bad if you where hovering
and where attacked), nor does the script stop when you press a move key. Therefore, if you
have hover on and are below the altitude displayed in the Hover HUD your trusts will stay on till you turn
hover off.

Ghryphen
07-16-2001, 06:52 PM
Is it bindable like AM? I use H to use my health.

Also readme for hover...

...Shrike: Mircoburst of trust ....

DeLukas
07-16-2001, 07:03 PM
Your keyboard gets remaped when you get into and out of vehicle so should not affect you health key :)