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View Full Version : Tribes 2 CTF - Season 4 Final Standings


Ghryphen
12-13-2002, 09:46 AM
<table border="1" cellpadding="4" cellspacing="0"><tr><td colspan="7" align="center">BEML Tribes 2 CTF - Season 4 Final Standings</td></tr><tr><td align="center">RANK</td><td align="center">TEAM NAME</td><td align="center">WINS</td><td align="center">LOSSES</td><td align="center">TIES</td><td align="center">POINTS</td><td align="center">CAPS</td></tr><tr><td align="center">1</td><td>Absolut Zero</td><td align="center">25</td><td align="center">6</td><td align="center">2</td><td align="center">26</td><td align="center">156</td></tr><tr><td align="center">2</td><td>}Zero Hour{</td><td align="center">25</td><td align="center">7</td><td align="center">1</td><td align="center">25.5</td><td align="center">126</td></tr><tr><td align="center">3</td><td>Blood Eagle Elders</td><td align="center">23</td><td align="center">9</td><td align="center">1</td><td align="center">23.5</td><td align="center">151</td></tr><tr><td align="center">4</td><td>GeeZers</td><td align="center">20</td><td align="center">10</td><td align="center">3</td><td align="center">21.5</td><td align="center">102</td></tr><tr><td align="center">5</td><td>GeeZers II</td><td align="center">17</td><td align="center">14</td><td align="center">2</td><td align="center">18</td><td align="center">115</td></tr><tr><td align="center">6</td><td>57th Squadron</td><td align="center">15</td><td align="center">12</td><td align="center">6</td><td align="center">18</td><td align="center">85</td></tr><tr><td align="center">7</td><td>Mature Asskickers</td><td align="center">12</td><td align="center">16</td><td align="center">5</td><td align="center">14.5</td><td align="center">66</td></tr><tr><td align="center">8</td><td>Dirty Old Men</td><td align="center">13</td><td align="center">20</td><td align="center">0</td><td align="center">13</td><td align="center">78</td></tr><tr><td align="center">9</td><td>PeaceMakers</td><td align="center">11</td><td align="center">19</td><td align="center">3</td><td align="center">12.5</td><td align="center">102</td></tr><tr><td align="center">10</td><td>The Hounds of Zeus</td><td align="center">10</td><td align="center">21</td><td align="center">2</td><td align="center">11</td><td align="center">50</td></tr><tr><td align="center">11</td><td>Knights of Antiquity</td><td align="center">6</td><td align="center">24</td><td align="center">3</td><td align="center">7.5</td><td align="center">36</td></tr><tr><td align="center">12</td><td>Warlords</td><td align="center">6</td><td align="center">25</td><td align="center">2</td><td align="center">7</td><td align="center">76</td></tr></table>

Gambit
12-13-2002, 11:16 AM
OOh! Let's do it again! ;)

Spinning Hat
12-13-2002, 03:25 PM
Our Cap per map avg. is 1.5 :-/ While Absolut Zero is at 4.72. Now we really know where the work needs to be done.

Gambit
12-14-2002, 06:29 AM
Look at the Warlords, tho. Cap-per-map ain't everything. Tho I will agree it helps a lot. 8)